When you gain access to a new adventuring trick, choose one of the following.
Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.
In addition, you gain an expertise die on checks made to influence anyone accompanying you on a journey.
Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.
In addition, you gain advantage on ability checks made to prepare an ambush.
You gain proficiency with Engineering. If you are already proficient with Engineering, you instead gain an expertise die. In addition, you gain advantage on Engineering checks made to build a temporary construction (such as a bridge or ladder) and shore up existing structures (like the wall of a collapsing building).
You know how to inspire and motivate your companions as they travel. Allies within 30 feet of you travel 1 mile per hour faster than normal. Your party cannot use Stealth while traveling in this manner.
You gain proficiency with Performance. If you are already proficient with Performance, you instead gain an expertise die. Whenever you make a Performance check to earn coins, you gain twice as much as normal.
Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.
In addition, when either you or a companion casts a ritual spell, its duration is doubled and it affects twice the usual number of targets.
Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.
In addition, when you succeed on an opposed Intelligence, Wisdom, or Charisma check, you gain advantage on your next opposed Intelligence, Wisdom, or Charisma check against the same creature.
Any creatures able to perceive you performing your art while taking a short rest and rolling Hit Dice regain an additional 1d8 hit points.
Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill.
In addition, when you succeed on an Acrobatics or Athletics check to climb, balance, leap over danger, or otherwise physically overcome an obstacle, a number of allies equal to your proficiency bonus gain advantage on the same check made to overcome the same obstacle.
Choose one skill you are proficient with. You gain an expertise die on checks made using the chosen skill. As long as you have a positive reputation in a town or city, all basic goods and spellcasting components cost 1/3rd less (rounded down).
You do not have disadvantage on Prestige checks made outside the area described by your Prestige rating.