Soul Soother bards are masters of the gentle melodies: the songs that put children to sleep and give solace to mad kings. With compassion, understanding, and patience, they work to heal the rifts not only between individuals, but within them, replacing strife with serenity, and turmoil with peace.
When you select this archetype at 3rd level, you gain proficiency with Insight and Persuasion. If you are already procient with either skill, you instead gain an expertise die. In addition, you gain the reading emotions specialty in Insight and the peacemaking specialty in Persuasion. Finally, you learn the friends cantrip, or another bard cantrip if you already know it.
At 3rd level, you can lull almost any creature into a peaceful slumber, given enough time. You learn the sleep spell, or another bard spell if you already know it. When you cast sleep, you may choose to begin concentrating on the spell. If one of the creatures initially within the spell’s area of effect falls below the remaining hit point threshold while you are concentrating on the spell, they are immediately affected by the spell, and their hit points are deducted from the remaining total. If multiple creatures are reduced below the remaining threshold at once, the spell affects those with the fewest remaining hit points first, as usual. Rounds spent concentrating on the spell count toward the amount of time creatures are affected by the spell. If you lose concentration on the spell before its full duration, creatures who have already been put to sleep by the spell remain asleep for the regular duration of the spell unless awoken. Finally, while concentrating on the spell, creatures that would be awoken by means other than taking damage must succeed on a Constitution saving throw against your spell save DC or remain asleep, and you may use a bonus action during each of your turns to roll an additional number of d10s equal to your prociency bonus and add it to the total number of hit points affected.
At 6th level, you have a knack for de-escalating conict. You learn the calm emotions spell, or another bard spell if you already know it. When you cast this spell, it affects all creature types except for constructs and undead, although at the Narrator’s discretion it may affect undead who are driven by strong emotions such as revenants and wraiths.
In addition, when you affect a creature with this spell, you may choose to suppress one level of strife or the confused condition for the duration of the spell.
Finally, for you, calm emotions gains a duration of 10 minutes, and you gain advantage on Persuasion and Insight checks against creatures whose hostile emotions are being suppressed by the spell. At the Narrator’s discretion, you may be able to prevent hostile emotions from resuming after the spell’s duration by speaking with creatures affected this way.
At 14th level, you gain resistance to psychic damage. If you grant a creature a bardic inspiration die, it gains resistance to psychic damage until the die is spent or lost.
In addition, you learn the greater restoration spell, or another bard spell if you already know it. You may expend a use of bardic inspiration in place of the material component required by the spell.