Some Marshals command from the rear. Some command from the front lines, shoulder to shoulder with their comrades in arms. For the Warlord, not only is the former unthinkable, but the latter is not even enough: they must lead by example. Focusing moreso than most marshals on enhancing their own personal combat prowess, they know that there is no surer way to inspire their troops to fight on all the harder than by watching their leader effortlessly personally cut down the foe.
When you select this archetype at 3rd level your feats of combat prowess inspires your allies. When you reduce a creature to 0 hit points with a weapon attack, allies within your commanding presence that can see you when you do so gain an expertise die on attack rolls until the end of your next turn. You also gain proficiency with a bonus combat tradition of your choice.
At 7th level when you use a maneuver from a combat tradition you can use with coordinated maneuvers the maneuver DC increases by 1. This benefit also applies to allies using such a maneuver at your command.
At 11th level you gain a fighting style from the fighter class. This style must be chosen from Archery, Dueling, Great Weapon Fighting, Two Weapon Fighting, or Technical Fighting.
At 15th level you can choose to spend an exertion point to make a commanding assault when you take the attack action. If you hit with an attack made as part of your attack action you can use your commanding presence without giving up an attack. If you score a critical hit or reduce an enemy to 0 hit points with your first hit you can instead command 2 targets with commanding presence. You cannot forgo an attack to use commanding presence normally in the same round.
At 18th level allies get the benefit of any fighting styles you posses on attacks made with commanding presence, if appropriate.