As a bard you may choose from the following spells.
Altered Strike (tra): Briefly transform your weapon or fist into another material and strike with it.
Circular Breathing (tra): Breathe and sing underwater, and regulate your breath to avoid harmful gases.
Dancing Lights (evo): Create up to four floating, magical lights.
Friends (enc): Gain an expertise die on a Charisma check.
Light (evo): Enchant one object to emit light.
Mending (tra): Perform simple repairs on an object.
Message (tra): Send short messages to other creatures.
Minor Illusion (ill): Create a small, limited illusion.
Prestidigitation (tra): Perform various minor magical tricks.
True Strike (div): Gain advantage on attacks against a single creature.
Vicious Mockery (enc): Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
Air Wave (cjr): Cut through the air with a melee weapon to damage a creature within 30 feet.
Animal Friendship (enc): Befriend an animal.
Arcane Riposte (evo): Respond to a melee attack with a damaging blast of elemental magic.
Bane (enc): Cause enemies to be distracted from their attacks.
Charm Person (enc): Force a humanoid to view you as a trusted friend for a short time.
Comprehend Languages (div): Use magic to better interpret languages you do not understand.
Cure Wounds (evo): Heal hit points equal to 1d8 + your spellcasting ability modifier.
Detect Magic (div): Sense the presence and school of magical auras.
Disguise Self (ill): Create an illusion that makes you appear like another humanoid.
Dramatic Sting (enc): Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
Faerie Fire (evo): Highlight creatures with magical radiance.
Feather Fall (tra): Reduce or eliminate damage from falling.
Harmonic Resonance (abj): Harmonize with the rhythm of those around you to better help allies.
Healing Word (evo): Restore a small number of hit points to a creature at range with only a word.
Heroism (enc): Imbue a creature with bravery and vigor.
Hideous Laughter (enc): Cripple a creature with humor.
Identify (div): Divine the nature of an enchanted item.
Illusory Script (ill): Hide a message with illusions.
Phantasmal Talons (enc): Sprout invisible talons of pure will from your fingers.
Silent Image (ill): Create an illusion that can move but has no other sensory details.
Sleep (enc): Cause enemies to fall into a magical slumber.
Speak with Animals (div): Gain the ability to talk with animals.
Thunderwave (evo): Unleash a wave of thunderous force that damages creatures and pushes them back.
Traveler’s Ward (abj): Protect a creature from pickpockets.
Unseen Servant (cjr): Use an invisible, mindless, shapeless force to perform simple tasks.
Animal Messenger (enc): Use a Tiny creature as a magical messenger.
Blindness/Deafness (nec): Strike a creature blind or deaf.
Calm Emotions (enc): Suppress strong and harmful emotions, negating effects or sapping aggression.
Detect Thoughts (div): Read the minds of nearby thinking creatures.
Enhance Ability (tra): Increase the effectiveness of one ability score for a creature.
Enthrall (enc): Monopolize a creature’s attention.
Flex (ill): Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
Heat Metal (tra): Make a metallic object too hot to touch.
Hold Person (enc): Paralyze a humanoid.
Invisibility (ill): Render a creature invisible so long as it does not attack or cast spells.
Knock (tra): Open a locked object.
Lesser Restoration (abj): Remove one affliction from a creature.
Locate Animals or Plants (div): Gain knowledge about the location of flora and fauna.
Locate Object (div): Know the whereabouts of a specific, nearby object.
Magic Mouth (ill): Enchant an object to repeat a message in certain circumstances.
Shatter (evo): Create a painful ringing sound that damages all creatures and objects in an area.
Shattering Barrage (evo): Hurl orbs of jagged broken glass at up to 3 creatures.
Silence (ill): Create a bubble of magical silence.
Suggestion (enc): Magically influence a creature, compelling it to follow a simple suggestion.
Zone of Truth (enc): Create a zone that minimizes spoken deceptions.
Aspect of the Moon (tra): Adopt a number of traits similar to a werewolf.
Battlecry Ballad (abj): Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
Bestow Curse (nec): Lay a curse upon a creature, giving it potentially long-lasting penalties.
Clairvoyance (div): Create a sensor at a distance, allowing you to see or hear through it.
Dispel Magic (abj): End ongoing magical effects.
Fear (ill): Frighten creatures in a cone-shaped area.
Glyph of Warding (abj): Create a magical trap, storing a spell or burst of harmful energy within a rune.
Hypnotic Pattern (ill): Create a beguiling pattern in the air that charms and incapacitates its viewers.
Nondetection (abj): Hide a person, place, or thing from divination magic for 8 hours.
Plant Growth (tra): Use magic to increase the yield of plants or create difficult terrain.
Sending (evo): Send a short message to another creature, no matter their location.
Speak with Dead (nec): Call forth memories from a corpse, compelling it to answer questions.
Speak with Plants (tra): Awaken nearby plants, bestowing intelligence and animation.
Stinking Cloud (cjr): Make a thick, noxious cloud that leaves foes retching and unable to act.
Tiny Hut (evo): Create an immobile dome of protective force that shelters the party.
Tongues (div): Understand any heard language and be understood by others you speak to.
Accelerando (tra): Play a jaunty tune that instills swiftness into up to 6 creatures.
Charm Monster (enc): Make a creature view you as a trusted friend.
Confusion (enc): Strike confusion into the minds of your enemies, making them act randomly.
Dimension Door (cjr): Teleport yourself and one willing creature great distances.
Freedom of Movement (abj): Free a creature from most constraints on its movement.
Greater Invisibility (ill): Turn a creature invisible even while it takes hostile actions.
Hallucinatory Terrain (ill): Cloak natural terrain in an illusion that transforms it.
Locate Creature (div): Know the whereabouts of a specific, nearby creature.
Polymorph (tra): Temporarily transform a creature into another creature.
Tearful Sonnet (enc): Quietly play a tragic tune that fills those around you with magical sorrow.
Animate Objects (tra): Create constructs to smite foes.
Awaken (tra): Impart sentience to a creature or plant.
Dominate Person (enc): Take over the mind of a humanoid.
Dream (ill): Invade a creature’s dreams to communicate with and possibly terrorize it.
Geas (enc): Give a creature a command with an extremely long duration.
Greater Restoration (abj): Restore a creature and remove a powerful debilitating effect.
Hold Monster (enc): Paralyze a creature.
Legend Lore (div): Magically obtain knowledge about a creature or topic.
Mass Cure Wounds (evo): Heal several allies a moderate amount.
Mislead (ill): Confuse those around you by replacing yourself with a duplicate.
Modify Memory (enc): Alter a creature’s memory.
Planar Binding (abj): Force a creature from another plane of existence to become your servant.
Raise Dead (nec): Return a recently-dead creature to life.
Scrying (div): Observe a creature on the same plane of existence as you.
Seeming (ill): Craft an illusory appearance for as many creatures as you choose.
Teleportation Circle (cjr): Draw a circle and open a shimmering portal to another location.
Warrior’s Instincts (div): Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
Find the Path (div): Know the way to a location of your choice.
Guards and Wards (abj): Ward an area, making it difficult to traverse for those that you do not permit.
Irresistible Dance (enc): Cripple a creature with the urge to dance.
Mass Suggestion (enc): Convince up to 12 creatures to carry out a simple instruction.
Programmed Illusion (ill): Set an illusion that triggers once a specified condition is met.
True Seeing (div): Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
Arcane Sword (evo): Create a deadly sword-shaped force that attacks at your command.
Etherealness (tra): Enter the border of the Ethereal Plane.
Forcecage (evo): Creatures in the area are trapped in an invisible cube of force.
Magnificent Mansion (cjr): Create a magnificent extradimensional dwelling.
Project Image (ill): Create an illusionary duplicate you can sense through.
Regenerate (tra): Cause a creature to heal itself over time and can regrow lost limbs.
Resurrection (nec): Return a long-dead creature to life.
Symbol (abj): Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
Teleport (cjr): Teleport one or more creatures instantly across vast distances.
Dominate Monster (enc): Take over the mind of a creature.
Feeblemind (enc): Crush a creature’s mind.
Glibness (tra): Gain a bonus to Charisma checks and lie even under magical detection.
Mind Blank (abj): Prevent a creature’s mind from being read.
Power Word Stun (enc): Stun a creature with a single word.
Foresight (div): Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
Power Word Kill (enc): Slay a creature with a single word.
True Polymorph (tra): Change a creature into another creature or object, or an object into a creature.