As a wielder you may choose from the following spells.
Air Wave (cjr): Cut through the air with a melee weapon to damage a creature within 30 feet.
Arcane Riposte (evo): Respond to a melee attack with a damaging blast of elemental magic.
Burning Hands (evo): Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
Calculated Retribution (abj): Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
Cause Fear (nec): Instill the fear of death in a single target.
Charm Person (enc): Force a humanoid to view you as a trusted friend for a short time.
Comprehend Languages (div): Use magic to better interpret languages you do not understand.
Command (enc): Compel a creature to follow a one-word command.
Detect Magic (div): Sense the presence and school of magical auras.
Elemental Rebound (abj): Resist an elemental damage type and apply it to your next attack.
Feather Fall (tra): Reduce or eliminate damage from falling.
Force Punch (evo): Use a blast of magic to punch a creature.
Guiding Bolt (evo): Attack a creature with a bolt of radiant energy that guides the attack of an ally.
Heroism (enc): Imbue a creature with bravery and vigor.
Jump (tra): Imbue a creature with astonishing leaping abilities.
Mage Armor (abj): Magically increase your AC.
Magic Missile (evo): Shoot bolts of arcane energy certain to hit one or more creatures.
[Purifying Strike](/a5e-rules/Spells/Purifying Strike) (evo): Strike your target with radiant power that impedes its ability to curse others.
Shield (abj): Create a temporary barrier of arcane energy around yourself.
Thunderwave (evo): Unleash a wave of thunderous force that damages creatures and pushes them back.
Tremor (evo): Stomp and create a shockwave that topples foes.
Wind Up (evo): Magically ensure that your next melee attack strikes true.
Winter’s Bite (evo): Infuse your weapon with frost which slows your target.
Acid Arrow (evo): Create a magical arrow that covers a creature or object in acid.
Alter Self (tra): Use magic to warp your body.
Blur (ill): Cloak yourself in distortion, imposing disadvantage on attacks against you.
Deadweight (tra): Greatly increase the weight of an object.
Enhance Ability (tra): Increase the effectiveness of one ability score for a creature.
Enlarge/Reduce (tra): Increase or decrease a creature’s size.
Find Steed (cjr): Summon a spirit that takes the form of a mount.
Flex (ill): Bestow a glamour upon a creature that highlights its physique to show a stunning idealized form.
Herculean Force (tra): Perform supernatural feats of strength.
Incinerating Roundhouse (evo): Lash out with a fiery kick.
Force of Will (abj): Reduce the damage dealt by an attack.
Levitate (tra): Cause one creature or object to float.
Locate Object (div): Know the whereabouts of a specific, nearby object.
Magic Weapon (tra): Imbue a weapon with magic, making it more powerful.
Mental Grip (cjr): Conjure extensions of your own mental fortitude to keep your foes at bay.
Mirror Image (ill): Transform an area of terrain with a convincing, immersive illusion.
Misty Step (cjr): Teleport short distances in a puff of shimmering mist.
Scorching Ray (evo): Shoot rays of fire damage able to target multiple creatures.
Soulwrought Fists (tra): Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
Spider Climb (tra): Give a creature the ability to walk on walls or ceilings, hands free.
Suggestion (enc): Magically influence a creature, compelling it to follow a simple suggestion.
Warding Bond (abj): Forge a mystical bond with a willing creature that grants them several benefits, but you take the damage being prevented from harming it.
Counterspell (abj): Interrupt another spellcaster as they cast a spell.
Crushing Haymaker (evo): Deliver a devastating strike that deals thunder damage and lays your target low.
Dimensional Rend (cjr): Quickly strike every target around you and then teleport away.
Dispel Magic (abj): End ongoing magical effects.
Explosive Strength (evo): Deal damage to creatures near you and send them flying.
Fly (tra): Grant a creature the ability to fly.
Gaseous Form (tra): Make a creature insubstantial and able to fly.
Haste (tra): Allow a creature to move and act more quickly.
Incite Rage (enc): Fill multiple creatures with reckless abandon.
Lightning Bolt (evo): Shoot lighting through multiple enemies.
Phantom Steed (ill): Conjure an ephemeral creature to use as a mount.
Remove Curse (abj): Remove all curses from a creature.
Vampiric Touch (nec): Make a touch attack that drains life force and heals your wounds.
Whirlwind Kick (tra): Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
Accursed Smite (nec): Imbue your weapon strike with cursed hellfire.
Charm Monster (enc): Make a creature view you as a trusted friend.
Dimension Door (cjr): Teleport yourself and one willing creature great distances.
Locate Creature (div): Know the whereabouts of a specific, nearby creature.
Mindshield (abj): Grant resistance to psychic damage and protection from charms and fear.
Phantasmal Killer (ill): Manifest a creature’s fears, causing it to take damage and become frightened.
Stoneskin (abj): Make a creature resistant to weapon damage.
Cone of Cold (evo): Create a blast of frigid air, dealingdamage in a cone.
Dawnlight (evo): Fill an area with burning daylight.
Dominate Person (enc): Take over the mind of a Humanoid.
Legend Lore (div): Magically obtain knowledge about a creature or topic.
Storm Kick (tra): Travel across the battlefield to deliver a thunderous kick.
Telekinesis (tra): Use the power of thought to move a creature or object.
Warrior’s Instincts (div): Sharpen your senses to anticipateincoming attacks and find weaknesses in the defenses of your foes.
Weapon of the Chosen (evo): Call down lightning to charge your weapon and strike a target.