The rustic witch often takes the role of a village elder, even if their age would not normally earn them that title. They specialize in herb lore, monitoring or even manipulating the weather, and the ceremonies and folk beliefs that bind a community together, dispensing wisdom, guidance, and magical blessings alike. The communities and villages they serve are often isolated from the outside world, without access to larger or more formal organizations that serve the wider world such as arcane universities, organized druidic circles, or major temples, and the rustic witch steps in to fill this void. Such witches are rarely part of a larger organization, instead taking on a single apprentice to train to take over when they are gone.
When you select this archetype at 2nd level, you gain proficiency with herbalism kit and poisoners kit. If you are already proficient with either one, you gain an expertise die on checks with it. In addition, you can create an antitoxin using only 1 rare herb and a greater healing potion using only 2 rare herbs, and you have no chance to accidentally poison yourself when using a poisoner's kit to harvest poison from surrounding flora.
Also at 2nd level, you can accurately predict the weather for the remainder of the day and the following day by concentrating outside for 10 minutes.
You are adept at bestowing blessings that benefit your community. At 6th level, you add the plant growth spell to your spell list, it counts as a witch spell for you, you always have it prepared, and it doesn't count against your number of prepared spells. Furthermore, when using the enlarged option, the radius of area you can affect is increased to a number of miles equal to half your proficiency bonus, rounded down. You may also cast this spell when performing the hunt and gather activity to gather twice as much supply as normal.
In addition, whenever you perform a ceremony using the ceremony spell you may choose a number of creatures other than yourself equal to your spellcasting ability modifier that witness the ceremony. These creatures gain inspiration. A purification ceremony must actually end a disease or possession effect to grant inspiration in this manner, and a particular creature may be inspired this way no more than once per week.
At 10th level when using Weather Watcher you can predict the weather for the next week. You can also use three rare herbs and a minute of work to create a superior healing potion, and any healing potion you craft heals additional damage equal to your spellcasting ability modifier. Basic, advanced, or potent poisons you craft deal additional damage equal to your spellcasting ability modifier, and their DC is increased to your spell save DC.
At 14th level you may cast the control weather spell at 8th level once per long rest without expending a spell slot. The casting time of control weather when cast using this ability is reduced to 1 minute. Starting at level 15 you always have control weather prepared and it does not count against your number of prepared spells.