Cantrip (necromancy; divine, healing)
Class(es) Artificer, cleric
Casting Time 1 Action
Range Touch
Target One living creature with 0 hit points
Components: V, S
Duration: Instantaneous
A jolt of healing energy flows through the target and it becomes stable.
Komanov’s Costly Spare the Dying. For the next 3 rounds, at the start of its turn the target rolls 1d20, regaining 1 hit point on a result of 20. Whether or not it regains any hit points, for the next 24 hours the target is rattled .