1st-level (abjuration; protection, sound)
Class(es) Bard, cleric, herald, wizard
Casting Time 1 Action
Range Touch
Target One creature
Components V, S, M (well-polished ball bearing)
Duration 8 hours
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.