As an apothecary, you are often one of the first people someone calls when a loved one is ill or injured. In your hands, herbs and roots become tinctures, salves, and expectorants. And while most people seek you out for remedies and cures, your herbal and even chemical knowledge extends to other sundries as well, such as perfumes, soaps, and lotions.
Why have you ventured forth from your apothecary doors? Are you conducting research, seeking a new formulation or cure? Are you seeking some ancient, long lost formula that you want to recreate? Or are you looking to apply your expertise to other, more esoteric arts?
Ability Score Increases: +1 to Intelligence and one other ability score.
Skill Proficiencies: Investigation and either Nature or Medicine Toolkit Proficiencies: Alchemist’s supplies
Suggested Equipment (Cost 14 gold): Traveler’s clothes, backpack, 5 vials, 1 perfume vial
Feature: Something for Everything. It feels as if you have something for everything in your bag of curatives and sundry goods. Once per long rest, you may produce one instance of the following medicinals: dried yewclaw bark, fairy cap, ironwood acorn, or pressed spiderbulb.
Adventures and Advancement. Once people learn of your profession, they may approach you with requests for aid. If you cure their ailments, you and your companions may be treated to a modest lifestyle by way of thanks.
Connections and Mementos. Roll 1d10, choose, or make up your own.