You have done what few have managed: you have aged gracefully out of adventuring. Maybe exhaustion overtook you, maybe you had accomplished all you had dreamed. Whatever happened, you have done exceedingly little since then. Maybe you drank yourself into darkness each night, or maybe you’ve been content to just watch the flowers glow on a small plot of land you’ve bought yourself.
What pulled you back into a life of adventure? Do you want to go back to retirement? What drives you, and what beckons you to stop?
Ability Score Increases: +1 to Wisdom and one other ability score.
Skill Proficiencies: Two from Animal Handling, Culture, History, Investigation, Nature, or Religion.
Feature: Genial Demeanor. You haven’t done much of anything in a very long time, at least nothing that pushed you. This means taking things slow, appreciating what’s around you, and stopping to smell the proverbial roses. When you’re able to take your time to get to know people or be part of a community (at least 24 hours), you easily make friends and otherwise get on well with people. Once per long rest, if you roll lower than a 15 on an Investigation check to gather information in such a settlement, your roll is treated as a 15.
Adventures and Advancement. There was a reason that you left everything behind, but your fame remains. People who knew you in your past life may be searching for you. If you regain a level of fame akin to or greater than that which you once held, they will be able to find you, possibly offering aid or harm. Prestigious institutions and people seek you out for advice, lectures, and other input, which supports you at a moderate to rich lifestyle, depending on the organization. You also gain a follower who wants to learn from you and follow in your footsteps (for example, a scout for a ranger, an acolyte for a cleric, a thug for a fighter, and so on).
Connection and Memento. Roll 1d10, choose, or make up your own.