Characters in the world belong to a heritage which includes certain biological characteristics and defines some aspects of their physical appearance. Other things, such as a character’s speed and size, are also derived from their heritage. While a heritage may be a factor in your character’s story, that’s just the beginning. Who they are is defined by the experiences and the actions that lead them to where they are now.
- Aarakocra (GPG #5) - Birdfolk
- Centaur (HoH) - Half Horse, Half Man
- Cervid (GPG #11) - Deer folk
- Chrysalian (GPG #15) - Butterfly folk
- Colossus (HoH) - Goliath
- Harengon (Hearth & Home) - Bunnyfolk
- Kenku (Corvin - Hearth & Home) - Ravenfolk that are skilled at mimicing others
- Deva (AiZ Pg. 21) - Race that is reincarnated and maintains some connection to their past lives. Pulling on memories for unique effect.
- Dhampyr (Bloody Heretics) - Half Human/Half Vampire
- Changeling (Doppelganger - DDG Pg. 8) - Takes many shapes
- Dragonborn (AG Pg. 27)
- Dryadborn (GPG #26) - From towering redwoods to flowering cherry wood, every arboreal form found in nature is reflected in the dryads, and passed down to any dryadborn they produce.
- Feyborn (GPG #4) - A fey creature from the Feywild that can take many forms and defies normal logic.
- Dwarf (AG Pg. 30)
- Elf (AG Pg. 32)
- Bullywug (MoAR Comp Pg. 9)
- Galeoni (GPG #9) - Shark folk
- Garoul (GPG #8) - Wolf folk with lycanthropic heritage
- Gnome (AG Pg. 35)
- Goblinoids (MoAR Comp Pg. 14)
- Halfling (AG Pg. 37)
- Half-Giant (MoAR Comp PG. 17)
- Harpy (MoAR Comp Pg. 19)
- Human (AG Pg. 39)
- Kobold (HoH)
- Lizardfolk (AiZ Pg. 23)
- Madrai (GPG #14) - Dog folk
- Merfolk (MoAR Comp Pg. 22)
- Motley (DDG Pg. 10) - A creature that is born with parts of other creatures patchworked on it's body
- Myconid (DDG Pg. 12) - Mushroom folk
- Oozefolk (DDG Pg. 14
- Orc (AG Pg. 42)
- Oxfolk (GPG #15) - Ox folk
- Pantheran (GPG #28) - Panther folk
- Planetouched (AG Pg. 45)- Tieflings and Aasimar
- Pode (GPG #9) - Octopus folk
- Ratling (DDG Pg. 15) - Rat folk
- Ringtail (GPG #33) - Lemurfolk
- Rockborn (DDG Pg. 17) - Sentient Rock Elementals
- Selkie (SoS) - People capable of transforming into seals and other marine animals.
- Shadowborn (GPG #23) - A dark version of a creature that hails from the Material Plane from the Shadowfell.
- Yuan-ti (SS) - Snake folk
- Spiderfolk (GPG #3) - Spider folk
- Spriggan (MoAR Comp Pg. 25) - Tree folk
- Tabaxi (MoAR Comp Pg. 27)
- Therolian (HoH Pg. 37) - Beast folk
- Unliving (MoAR Comp Pg. 29) - Sentient Undead. Vampires, Revenants, Skeletons, Shades, Specters and Hulking Rotters.
- Warforged (HoH) - Constructed beings with sentience.
- Zevite (GPG #13) - Psychics from the Astral Plane